The benefits I’ve described in the previous B&B still apply, so please read them in the video link:
But there are some differences. This combo can still be done from every starter and every situation and still utilizes an early LK+HK. It does a lot more damage, even before the super, carries full screen, and gains a ton of meter.
It’s first flaw is that it’s slightly harder in some parts but still overall relatively easy. It’s second flaw is that it utilizes Captain Marvel’s command grabs, so you can’t utilize this combo for happy birthdays against 2 opponents, which is something you could do with the previous B&B I’ve published.
The combo goes like this:
Whatever → LK+HK → j.HP → Land → rising j.HP → qcb+LP → airdash d/f → (keep holding d/f and mash HK to land quicker and to do a slide) → when the slide reaches cancel into qcb+LP → Super jump forward → j.HP → j.d+HP → j.HK → Land → LK → HK → d+HP → Super jump forward → j.HP → j.d+HP → qcb+HP → Super
(Alternatively you can cancel j.d+HP into j.HK and get sweet corner oki)